Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
1761. The state of the Eagle - in Ships and Modules [original thread]
Gypsio III wrote: There's really no need for signature resolution to exist as a stat, it's an unnecessary, confusing complication. CCP should just normalise all the turret tracking speeds to a sig res of 100 m, or 1 m, or whatever. That's som...
- by Tyberius Franklin - at 2014.06.24 22:05:00
|
1762. Corporation Lite, High-Sec Corps - in Player Features and Ideas Discussion [original thread]
Gully Alex Foyle wrote: Dally Lama wrote: Daichi Yamato wrote: Kethry Avenger wrote: Yes clearly the "primary way" players interact in eve is Wardecs. Not chat, not the market, not ganks, or any other means. Your really appear to be gr...
- by Tyberius Franklin - at 2014.06.24 04:15:00
|
1763. Kronos or Paladin - in Ships and Modules [original thread]
elitatwo wrote: Captn' Crunch wrote: As the topic says, which do you guys think is better? I mainly fly L4s in my Mach. I may be looking into other pve activities with a Marauder, but mostly interested in L4s at the moment. The Kronos and Pa...
- by Tyberius Franklin - at 2014.06.24 01:55:00
|
1764. The state of the Eagle - in Ships and Modules [original thread]
Xequecal wrote: Kronos relaxed the still-absurd SP requirements for the uber-Ishtar quite a lot and as such I think we're going to see a lot more abuse of it. Drone Avionics (whatever it was called before) used to be a rank III skill, and Inter...
- by Tyberius Franklin - at 2014.06.24 00:42:00
|
1765. Character Merging - in EVE General Discussion [original thread]
SurrenderMonkey wrote: Tyberius Franklin wrote: SurrenderMonkey wrote: Please describe the two-character training scenario that currently exists that would allow a character to undock a functional dread in less time than can currently be ...
- by Tyberius Franklin - at 2014.06.23 22:44:00
|
1766. Character Merging - in EVE General Discussion [original thread]
SurrenderMonkey wrote: Please describe the two-character training scenario that currently exists that would allow a character to undock a functional dread in less time than can currently be done with single character training. I'll wait. Oh,...
- by Tyberius Franklin - at 2014.06.23 22:34:00
|
1767. ISBoxer: pay to win in eve? - in EVE General Discussion [original thread]
Nariya Kentaya wrote: Prostetnik Vogon Jeltz wrote: Personally I don't have a problem with multiboxers, I am one. But when I multibox, I control my chars individually as I believe multiboxing software is essentially botting because you cont...
- by Tyberius Franklin - at 2014.06.23 22:21:00
|
1768. ISBoxer: pay to win in eve? - in EVE General Discussion [original thread]
Carmen Electra wrote: Not full automation though. Wasn't arguing that it was, but rather that seeking an advantage does not give free reign. The fact that it can be used as an edge over others doesn't make it good for the game.
- by Tyberius Franklin - at 2014.06.23 22:18:00
|
1769. Character Merging - in EVE General Discussion [original thread]
SurrenderMonkey wrote: Tyberius Franklin wrote: SurrenderMonkey wrote: Hey, great ideas, but there's just one thing I would add to improve upon all of that, and it's that how about we just throw this ****** idea in the rubbish bin where i...
- by Tyberius Franklin - at 2014.06.23 22:13:00
|
1770. ISBoxer: pay to win in eve? - in EVE General Discussion [original thread]
Carmen Electra wrote: Adunh Slavy wrote: Yes it is a cheat. Isn't finding ways to gain an advantage over your opponent pretty true to the spirit of EVE? Within bounds yes, one could argue that full automation of gameplay also fits that...
- by Tyberius Franklin - at 2014.06.23 21:54:00
|
1771. Character Merging - in EVE General Discussion [original thread]
SurrenderMonkey wrote: Hey, great ideas, but there's just one thing I would add to improve upon all of that, and it's that how about we just throw this ****** idea in the rubbish bin where it belongs, because the problem isn't in the details - ...
- by Tyberius Franklin - at 2014.06.23 21:19:00
|
1772. Staying safe'Ish as a miner - in Ships and Modules [original thread]
Dato Koppla wrote: Director Blackflame wrote: I dont get why people dont just use skiffs the lower output is a better option than getting hulks blown up on a regular basis. The same reason that despite getting 3 lowslots to pit potential ...
- by Tyberius Franklin - at 2014.06.23 21:14:00
|
1773. So the Condor... - in Ships and Modules [original thread]
Froggy Storm wrote: On that point I will concede it is the splitting of hairs. But the post change is a bit over the top don't you think? Even just keeping it blocky symmetric would have been a better compromise in my book. Yeah, I'll grant t...
- by Tyberius Franklin - at 2014.06.21 04:16:00
|
1774. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Smugest Sniper wrote: The NPC corp's are mean for newbies and vagrants, even CODEdot has corporations and actual player entity level ****. If you are in an NPC corp you are effectively reducing yourself to a newbie level of play and restrictin...
- by Tyberius Franklin - at 2014.06.21 04:09:00
|
1775. So the Condor... - in Ships and Modules [original thread]
Froggy Storm wrote: A hodgepodge of geometry makes much more sense than a Macy's parade balloon. At least you can point at the function over form of the caldari stations for the old model. Heck even the gal don't just make a giant animal plus...
- by Tyberius Franklin - at 2014.06.21 03:59:00
|
1776. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Smugest Sniper wrote: Tyberius Franklin wrote: That would be valid if such a forum designation existed outside of CAOD. Someone who flies ships and uses mods posting in ships and modules is in no way analogous to a pet hater posting on a pe...
- by Tyberius Franklin - at 2014.06.21 03:51:00
|
1777. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
Smugest Sniper wrote: Tyberius Franklin wrote: The rest I get, but that amounts to basically giving the finger to those who actually choose live in NPC corps since not a single other subforum you would allow is of any use to them. To d...
- by Tyberius Franklin - at 2014.06.21 03:30:00
|
1778. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
La Nariz wrote: Tyberius Franklin wrote: That works if you can somehow reasonably equate capital construction to posting on the forums. Problem being you can't. The problem being witnessed here is that the equivalency is being drawn by nothi...
- by Tyberius Franklin - at 2014.06.21 03:23:00
|
1779. So the Condor... - in Ships and Modules [original thread]
Froggy Storm wrote: Wish they would bring back the old scorp. I hate the route 66 theme hotel new version . What does that even mean? Also, how did you actually like that ship prior to redesign? Better because it was a random lopsided hodgepo...
- by Tyberius Franklin - at 2014.06.21 02:56:00
|
1780. Restrict NPC Corporation Posting Abilities. - in Player Features and Ideas Discussion [original thread]
La Nariz wrote: Tyberius Franklin wrote: Actually it's not hyperbolic. It's an extrapolation of the simple logic that if I can do it in game I should be able to discuss it in the forums. For your idea of being in an NPC corp being unable to ...
- by Tyberius Franklin - at 2014.06.21 02:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |